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Accessories

Accessories tab of a typical Hero, including Earrings, Necklace, Ring, and Mantle (plus a weapon).

Hero Accessories are very similar to Armor, except the benefits they confer are a bit more muted. Accessories include:

  • Earrings
  • Necklace
  • Ring
  • Mantle


I. Required Level/Attribute, Durability, Grade, and DefenseEdit

LIke Armor, Accessories possess four main characteristics: Required Level, Required Hero Attribute (Power, Command, Physique, or Intelligence), Durability, and Grade. Unlike Armor, only Mantles possess the Defense attribute.


The Required Level and Attribute of an Accessory determine the minimum requirements for a Hero to wear it. The Durability of an Accessory describes how many more battles it can withstand before withering into disuse; the Durability of most Accessories (and Armor) starts at 100 and decreases steadily as the Hero takes damage in battle. Most Accessories can be Repaired for a smaller sum of Gold than is required for Armor to restore Durability and continue use. Equipment Grade is a rather fuzzy quantitative category featured in the Dante's Circle Expansion Pack to allow players to more conveniently judge the quality of a certain piece of equipment; this becomes important when deciding how much to buy or sell it for at the Auction House.

Defense describes how much an Accessory can increase the Defense of the Hero who wears it.


II. Attribute BonusesEdit

The main draw of Accessories is that they offer bonuses for HP, MP, and other Hero Attributes, though the Attributes they enhance aren't always obvious from the name of the equipment. In addition to conferring Attribute bonuses on Heroes, some Accessories also increase the prowess of the troops led by the Hero who wears them; this kind of Accessory---and the attributes it adjusts---is signaled by the title "[Attribute] Breakage" preceding the name, where [Attribute] is a troop attribute like Power or Speed enhanced by the item.


III. ColorEdit

Finally, aside from their quantitatively described features and bonuses, like Heroes, Priests, and Merchants, Accessories can also be described by the colors White, Green, Blue, and Purple, where White is the least desirable---offering the fewest and least obvious attribute bonuses to Heroes and troops---and Purple the most---raising the most useful Hero and troop attributes by the greatest amount.