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射箭手

Confident and poised, an Egyptian Archer takes a short break from driving arrows through his enemies.

Every solid formation has a line of Archers, straight-shooting range units that continuously punch holes in enemy lines to soften the battle for their melee and cavalry brothers. Archers can be recruited only once the player reaches the Dark Age and constructs an Archery Range. Like other military units, they fall into four general classes: Normal, Guard, Elite, and Imperial. The base stats of these classes are as follows: 


ArcherEdit

Requirements: Archery Range Lv. 1, Sharpshooting Lv. 1

  • Cost: 84 Gold, 28 Wood, 56 Stone, 28 Metal
  • Build Time: 10 seconds
  • HP: 45
  • Attack Power: 6
  • Defense: 10
  • Attack Range: 1-7
  • Speed: 6
  • Attack Speed: 5.2
  • Population: 1
  • Food Consumption: 1/hour
  • Plunder Power: 110


Elite ArcherEdit

Requirements: Archery Range Lv. 4, Sharpshooting Lv. 4

  • Cost: 252 Gold, 84 Wood, 168 Stone, 84 Metal
  • Build Time: 31 seconds
  • HP: 60
  • Attack Power: 9
  • Defense: 15
  • Attack Range: 1-7
  • Speed: 6
  • Attack Speed: 5.2
  • Population: 1
  • Food Consumption: 3/hour
  • Plunder Power: 125


Guard ArcherEdit

Requirements: Archery Range Lv. 7, Sharpshooting Lv. 5, Marksmanship Lv. 1

  • Cost: 462 Gold, 154 Wood, 308 Stone, 154 Metal
  • Build Time: 58 seconds
  • HP: 90
  • Attack Power: 10.5
  • Defense: 20
  • Attack Range: 1-7
  • Speed: 7
  • Attack Speed: 5.2
  • Population: 1
  • Food Consumption: 4/hour
  • Plunder Power: 136


Imperial Archer Edit

Requirements: Archery Range Lv. 12, Marksmanship Lv. 5, Pavis Lv. 1

  • Cost: 564 Gold, 188 Wood, 376 Stone, 188 Metal
  • Build Time: 1 minute 10 seconds
  • HP: 150
  • Attack Power: 12
  • Defense: 25
  • Attack Range: 1-7
  • Speed: 8
  • Attack Speed: 5.2
  • Population: 1
  • Food Consumption: 5/hour
  • Plunder Power: 145

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