FANDOM


Hero skills

Powerful Hero Skills can devastate many enemies at once.

Hero Skills are mysterious battle techniques that Heroes can learrn by using Skill Primers picked up at Lairs and Collection Points and in events. Many of them start off rather weak and increase in mortality as the Hero increases in Power, Intelligence, or other attributes specified by the Skill description.

Crush

  • Crush (Level 1). Effect: Immobilize close targets for 1 second; effectiveness increases with Hero Physique. Cool Down: 30 seconds; MP Used: 40; Required Level: 1; Required Physique: 40.
  • Crush (Level 2). Effect: Immobilize close targets for 2 seconds; effectiveness increases with Hero Physique. Cool Down: 30 seconds; MP Used: 80; Required Level: 35; Required Physique: 185.
  • Crush (Level 3). Effect: Immobilize close targets for 3 seconds; effectiveness increases with Hero Physique. Cool Down: 30 seconds; MP Used: 120; Required Level: 45; Required Physique: 415.
  • Crush (Level 4). Effect: Immobilize close targets. Duration: 8 seconds; Cool Down: 30 seconds; MP Used: 160; Required Level: 55; Required Power: 176.
  • Crush (Level 5). Effect: Immobilize close targets. Duration: 9 seconds; Cool Down: 30 seconds; MP Used: 200; Required Level: 65; Required Power: 201.
  • Crush (Level 6). Effect: Immobilize close targets. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 250; Required Level: 55; Required Power: 176.
  • Crush (Level 7). Effect: Immobilize close targets. Duration: 11 seconds; Cool Down: 30 seconds; MP Used: 320; Required Level: 65; Required Power: 201.
  • Crush (Level 8). Effect: Immobilize close targets. Duration: 12 seconds; Cool Down: 30 seconds; MP Used: 400; Required Level: 75; Required Power: 226.
  • Crush (Level 9). Effect: Immobilize close targets. Duration: 13 seconds; Cool Down: 30 seconds; MP Used: 500; Required Level: 85; Required Power: 251.
  • Crush (Level 10). Effect: Immobilize close targets; Duration: 14 seconds. Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Power: 276.


TranceEdit

  • Trance (Level 1). Effect: Increases Attack Speed of own troops on the battlefield by 3% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 50 seconds; MP Used: 40; Required Level: 1; Required Command: 40.
  • Trance (Level 2). Effect: Increases Attack Speed of own troops on the battlefield by 6% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 48 seconds; MP Used: 80; Required Level: 35; Required Command: 185.
  • Trance (Level 3). Effect: Increases Attack Speed of own troops on the battlefield by 9% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 46 seconds; MP Used: 120; Required Level: 45; Required Command: 415.
  • Trance (Level 4). Effect: Increases Attack Speed of own troops on the battlefield by 25%. Duration: 10 seconds; Cool Down: 44 seconds; MP Used: 160; Required Level: 55; Required Command: 176.
  • Trance (Level 5). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 42 seconds; MP Used: 200; Required Level: 65; Required Command: 201.
  • Trance (Level 6). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 40 seconds; MP Used: 250; Required Level: 55; Required Command: 176.
  • Trance (Level 7). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 38 seconds; MP Used: 320; Required Level: 65; Required Command: 201.
  • Trance (Level 8). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 36 seconds; MP Used: 400; Required Level: 75; Required Command: 226.
  • Trance (Level 9). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 36 seconds; MP Used: 500; Required Level: 85; Required Command: 251. Trance
  • (Level 10). Effect: Increases Attack Speed of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Command: 276.


ClarionEdit

  • Clarion (Level 1). Effect: Increases Speed of own troops on the battlefield by 10% for 2 seconds; effectiveness increases with Hero Command. Cool Down: 50 seconds; MP Used: 40; Required Level: 1; Required Command: 40.
  • Clarion (Level 2). Effect: Increases Speed of own troops on the battlefield by 15% for 4 seconds; effectiveness increases with Hero Command. Cool Down: 48 seconds; MP Used: 80; Required Level: 35; Required Command: 185.
  • Clarion (Level 3). Effect: Increases Speed of own troops on the battlefield by 20% for 6 seconds; effectiveness increases with Hero Command. Cool Down: 46 seconds; MP Used: 120; Required Level: 45; Required Command: 415.
  • Clarion (Level 4). Effect: Increases Mobility of own troops on the battlefield by 25%. Duration: 10 seconds; Cool Down: 44 seconds; MP Used: 160; Required Level: 55; Required Command: 176.
  • Clarion (Level 5). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 42 seconds; MP Used: 200; Required Level: 65; Required Command: 201.
  • Clarion (Level 6). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 40 seconds; MP Used: 250; Required Level: 55; Required Command: 176.
  • Clarion (Level 7). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 38 seconds; MP Used: 320; Required Level: 65; Required Command: 201.
  • Clarion (Level 8). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 36 seconds; MP Used: 320; Required Level: 75; Required Command: 226.
  • Clarion (Level 9). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 34 seconds; MP Used: 320; Required Level: 85; Required Command: 251.
  • Clarion (Level 10). Effect: Increases Mobility of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Command: 276.


Mud-TrapEdit

  • Mud-Trap (Level 1). Effect: Trap enemy troops within 3 meters in mud for 1 second to reduce their Speed by 20% (effective only on troops passing through the area); effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 40 seconds; MP Used: 40; Required Level: 1; Required Intelligence: 40.
  • Mud-Trap (Level 2). Effect: Trap enemy troops within 3 meters in mud for 3 seconds to reduce their Speed by 20% (effective only on troops passing through the area); effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 38 seconds; MP Used: 80; Required Level: 35; Required Intelligence: 185.
  • Mud-Trap (Level 3). Effect: Trap enemy troops within 3 meters in mud for 5 seconds to reduce their Speed by 20% (effective only on troops passing through the area); effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 36 seconds; MP Used: 120; Required Level: 45; Required Intelligence: 415.
  • Mud-Trap (Level 4). Effect: Trap enemy troops within 3 meters in mud for 6 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 32 seconds; MP Used: 160; Required Level: 55; Required Intelligence: 176.
  • Mud-Trap (Level 5). Effect: Trap enemy troops within 3 meters in mud for 7 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 32 seconds; MP Used: 200; Required Level: 65; Required Intelligence: 201.
  • Mud-Trap (Level 6). Effect: Trap enemy troops within 3 meters in mud for 7 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 28 seconds; MP Used: 250; Required Level: 55; Required Intelligence: 176.
  • Mud-Trap (Level 7). Effect: Trap enemy troops within 3 meters in mud for 8 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 28 seconds; MP Used: 320; Required Level: 65; Required Intelligence: 201.
  • Mud-Trap (Level 8). Effect: Trap enemy troops within 3 meters in mud for 8 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 24 seconds; MP Used: 400; Required Level: 75; Required Intelligence: 226.
  • Mud-Trap (Level 9). Effect: Trap enemy troops within 3 meters in mud for 9 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 24 seconds; MP Used: 500; Required Level: 85; Required Intelligence: 251.
  • Mud-Trap (Level 10). Effect: Trap enemy troops within 3 meters in mud for 10 seconds to reduce their Mobility by 20% (only effective to troops passing through the area). Attack Range: 4; Cool Down: 20 seconds; MP Used: 700; Required Level: 95; Required Intelligence: 276.


FloodEdit

  • Flood (Level 1). Effect: Flood area with 5-meter radius to cause Damage 76 to enemy Heroes and 10 times more Damage to soldiers; effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 25 seconds; MP Used: 50; Required Level: 1; Required Intelligence: 40.
  • Flood (Level 2). Effect: Flood area with 5-meter radius to cause Damage 185 to enemy Heroes and 11 times more Damage to soldiers; effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 25 seconds; MP Used: 145; Required Level: 35; Required Intelligence: 185.
  • Flood (Level 3). Effect: Flood area with 5-meter radius to cause Damage 275 to enemy Heroes and 12 times more Damage to soldiers within 4 meters; effectiveness increases with Hero Intelligence. Cool Down: 25 seconds; MP Used: 265; Required Level: 45; Required Intelligence: 415.
  • Flood (Level 4). Effect: Flood area with 5-meter radius to cause Damage 330 to enemy Heroes and 10 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 225; Required Level: 55; Required Intelligence: 176.
  • Flood (Level 5). Effect: Flood area with 5-meter radius to cause Damage 400 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 290; Required Level: 65; Required Intelligence: 201.
  • Flood (Level 6). Effect: Flood area with 5-meter radius to cause Damage 470 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 350; Required Level: 55; Required Intelligence: 176.
  • Flood (Level 7). Effect: Flood area with 5-meter radius to cause Damage 570 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 450; Required Level: 65; Required Intelligence: 201.
  • Flood (Level 8). Effect: Flood area with 5-meter radius to cause Damage 680 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 540; Required Level: 75; Required Intelligence: 226.
  • Flood (Level 9). Effect: Flood area with 5-meter radius to cause Damage 810 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 700; Required Level: 85; Required Intelligence: 251.
  • Flood (Level 10). Effect: Flood area with 5-meter radius to cause Damage 980 to enemy Heroes and 100 times more Damage to soldiers. Attack Range: 4; Cool Down: 25 seconds; MP Used: 840; Required Level: 95; Required Intelligence: 276.


BerserkEdit

  • Berserk (Level 1). Effect: Reduces Damage dealt to Hero by 3% for 10 seconds; effectiveness increases with Hero Physique. Cool Down: 40 seconds; MP Used: 40; Required Level: 1; Required Physique: 40.
  • Berserk (Level 2). Effect: Reduces Damage dealt to Hero by 5% for 10 seconds; effectiveness increases with Hero Physique. Cool Down: 38 seconds; MP Used: 80; Required Level: 35; Required Physique: 185.
  • Berserk (Level 3). Effect: Reduce Damage dealt to Hero by 7% for 10 seconds; effectiveness increases with Hero Physique. Cool Down: 36 seconds; MP Used: 120; Required Level: 45; Required Physique: 415.
  • Berserk (Level 4). Effect: Reduce Damage dealt to Hero by 10%. Duration: 10 seconds; Cool Down: 34 seconds; MP Used: 160; Required Level: 55; Required Power: 176.
  • Berserk (Level 5). Effect: Reduce Damage dealt to Hero by 15%. Duration: 10 seconds; Cool Down: 32 seconds; MP Used: 200; Required Level: 65; Required Power: 201.
  • Berserk (Level 6). Effect: Reduce Damage dealt to Hero by 15%. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 250; Required Level: 55; Required Power: 176.
  • Berserk (Level 7). Effect: Reduce Damage dealt to Hero by 20%. Duration: 10 seconds; Cool Down: 28 seconds; MP Used: 320; Required Level: 65; Required Power: 201.
  • Berserk (Level 8). Effect: Reduce Damage dealt to Hero by 20%. Duration: 10 seconds; Cool Down: 26 seconds; MP Used: 400; Required Level: 75; Required Power: 226.
  • Berserk (Level 9). Effect: Reduce Damage dealt to Hero by 25%. Duration: 10 seconds; Cool Down: 24 seconds; MP Used: 500; Required Level: 85; Required Power: 251.
  • Berserk (Level 10). Effect: Reduce Damage dealt to Hero by 25%. Duration: 10 seconds; Cool Down: 20 seconds; MP Used: 700; Required Level: 95; Required Power: 276.


Assault

  • Assault (Level 1). Effect: Immediately attacks target to deal Damage 250; effectiveness increases with Hero Power. Attack Range: 4; Cool Down: 15 seconds; MP Used: 100; Required Level: 1; Required Power: 40.
  • Assault (Level 2). Effect: Immediately attacks target to deal Damage 370; effectiveness increases with Hero Power. Attack Range: 4; Cool Down: 15 seconds; MP Used: 250; Required Level: 35; Required Power: 185.
  • Assault (Level 3). Effect: Immediately attacks target to deal Damage 550; effectiveness increases with Hero Power. Attack Range: 4; Cool Down: 15 seconds; MP Used: 350; Required Level: 45; Required Power: 415.
  • Assault (Level 4). Effect: Immediately attacks target to deal Damage 800. Attack Range: 4; Cool Down: 15 seconds; MP Used: 450; Required Level: 55; Required Physique: 176.
  • Assault (Level 5). Effect: Immediately attacks target to deal Damage 950. Attack Range: 4; Cool Down: 15 seconds; MP Used: 500; Required Level: 65; Required Physique: 201.
  • Assault (Level 6). Effect: Immediately attacks target to deal Damage 2300. Attack Range: 4; Cool Down: 15 seconds; MP Used: 178; Required Level: 55; Required Physique: 176.
  • Assault (Level 7). Effect: Immediately attacks target to deal Damage 2760. Attack Range: 4; Cool Down: 15 seconds; MP Used: 230; Required Level: 65; Required Physique: 201.
  • Assault (Level 8). Effect: Immediately attacks target to deal Damage 3310. Attack Range: 4; Cool Down: 15 seconds; MP Used: 275; Required Level: 75; Required Physique: 226.
  • Assault (Level 9). Effect: Immediately attacks target to deal Damage 3970. Attack Range: 4; Cool Down: 15 seconds; MP Used: 360; Required Level: 85; Required Physique: 251.
  • Assault (Level 10). Effect: Immediately attacks target to deal Damage 4760. Attack Range: 4; Cool Down: 15 seconds; MP Used: 430; Required Level: 95; Required Physique: 276.


Focus

  • Focus (Level 1). Effect: Increases Defense of own troops on the battlefield by 3% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 50 seconds; MP Used: 40; Required Level: 1; Required Command: 40.
  • Focus (Level 2). Effect: Increases Defense of own troops on the battlefield by 6% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 50 seconds; MP Used: 40; Required Level: 35; Required Command: 185.
  • Focus (Level 3). Effect: Increases Defense of own troops on the battlefield by 9% for 10 seconds; effectiveness increases with Hero Command. Cool Down: 46 seconds; MP Used: 120; Required Level: 45; Required Command: 415.
  • Focus (Level 4). Effect: Increases Defense of own troops on the battlefield by 25%. Duration: 10 seconds; Cool Down: 44 seconds; MP Used: 160; Required Level: 55; Required Command: 176.
  • Focus (Level 5). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 42 seconds; MP Used: 200; Required Level: 65; Required Command: 201.
  • Focus (Level 6). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 40 seconds; MP Used: 250; Required Level: 55; Required Command: 176.
  • Focus (Level 7). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 38 seconds; MP Used: 320; Required Level: 65; Required Command: 201.
  • Focus (Level 8). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 36 seconds; MP Used: 400; Required Level: 75; Required Command: 226.
  • Focus (Level 9). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 34 seconds; MP Used: 500; Required Level: 85; Required Command: 251.
  • Focus (Level 10). Effect: Increases Defense of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Command: 276.


Gallop

  • Gallop (Level 1). Effect: Increases own Speed by 10% for 2 seconds; effectiveness increases with Hero Power. Cool Down: 30 seconds; MP Used: 40; Required Level: 1; Required Power: 40.
  • Gallop (Level 2). Effect: Increases own Speed by 15% for 4 seconds; effectiveness increases with Hero Power. Cool Down: 30 seconds; MP Used: 80; Required Level: 35; Required Power: 185.
  • Gallop (Level 3). Effect: Increases own Speed by 20% for 6 seconds; effectiveness increases with Hero Power. Cool Down: 30 seconds; MP Used: 120; Required Level: 45; Required Power: 415.
  • Gallop (Level 4). Effect: Increases own Speed by 25% for 13 seconds. Cool Down: 30 seconds; MP Used: 160; Required Level: 55; Required Physique: 176.
  • Gallop (Level 5). Effect: Increases own Speed by 30% for 14 seconds. Cool Down: 30 seconds; MP Used: 200; Required Level: 65; Required Physique: 201.
  • Gallop (Level 6). Effect: Increases own Speed by 30% for 15 seconds. Cool Down: 30 seconds; MP Used: 250; Required Level: 55; Required Physique: 176.
  • Gallop (Level 7). Effect: Increases own Speed by 30% for 16 seconds. Cool Down: 30 seconds; MP Used: 320; Required Level: 65; Required Physique: 201.
  • Gallop (Level 8). Effect: Increases own Speed by 30% for 17 seconds. Cool Down: 30 seconds; MP Used: 400; Required Level: 75; Required Physique: 226.
  • Gallop (Level 9). Effect: Increases own Speed by 30% for 18 seconds. Cool Down: 30 seconds; MP Used: 500; Required Level: 85; Required Physique: 251.
  • Gallop (Level 10). Effect: Increases own Speed by 30% for 20 seconds. Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Physique: 276.


Knife Breaking

  • Knife Breaking (Level 1). Effect: Immediately attack close targets to deal Damage 190; effectiveness increases with Hero Physique. Cool Down: 20 seconds; MP Used: 80; Required Level: 1; Required Physique: 40.
  • Knife Breaking (Level 2). Effect: Immediately attack close targets to deal Damage 280; effectiveness increases with Hero Physique. Cool Down: 20 seconds; MP Used: 160; Required Level: 35; Required Physique: 185.
  • Knife Breaking (Level 3). Effect: Immediately attack close targets to deal Damage 410; effectiveness increases with Hero Physique. Cool Down: 20 seconds; MP Used: 250; Required Level: 45; Required Physique: 415.
  • Knife Breaking (Level 4). Effect: Immediately attack close targets to deal Damage 650. Cool Down: 20 seconds; MP Used: 300; Required Level: 55; Required Power: 176.
  • Knife Breaking (Level 5). Effect: Immediately attack close targets to deal Damage 720. Cool Down: 20 seconds; MP Used: 350; Required Level: 65; Required Power: 201.
  • Knife Breaking (Level 6). Effect: Immediately attack close targets to deal Damage 3100. Cool Down: 20 seconds; MP Used: 240; Required Level: 55; Required Power: 176.
  • Knife Breaking (Level 7). Effect: Immediately attack close targets to deal Damage 3720. Cool Down: 20 seconds; MP Used: 310; Required Level: 65; Required Power: 201.
  • Knife Breaking (Level 8). Effect: Immediately attack close targets to deal Damage 4460. Cool Down: 20 seconds; MP Used: 370; Required Level: 75; Required Power: 226.
  • Knife Breaking (Level 9). Effect: Immediately attack close targets to deal Damage 5350. Cool Down: 20 seconds; MP Used: 485; Required Level: 85; Required Power: 251.
  • Knife Breaking (Level 10). Effect: Immediately attack close targets to deal Damage 6420. Cool Down: 20 seconds; MP Used: 580; Required Level: 95; Required Power: 276.


DexterityEdit

  • Dexterity (Level 1). Effect: Increases Attack Speed by 3% for 10 seconds; effectiveness increases with Hero Power. Cool Down: 40 seconds; MP Used: 40; Required Level: 1; Required Power: 40.
  • Dexterity (Level 2). Effect: Increases Attack Speed by 6% for 11 seconds; effectiveness increases with Hero Power. Cool Down: 38 seconds; MP Used: 80; Required Level: 35; Required Power: 185.
  • Dexterity (Level 3). Effect: Increases Attack Speed by 9% for 12 seconds; effectiveness increases with Hero Power. Cool Down: 36 seconds; MP Used: 120; Required Level: 45; Required Power: 415.
  • Dexterity (Level 4). Effect: Increases Attack Speed by 25% for 11 seconds. Cool Down: 36 seconds; MP Used: 160; Required Level: 55; Required Physique: 176.
  • Dexterity (Level 5). Effect: Increases Attack Speed by 30% for 12 seconds. Cool Down: 36 seconds; MP Used: 200; Required Level: 65; Required Physique: 201.
  • Dexterity (Level 6). Effect: Increases Attack Speed by 30% for 12 seconds. Cool Down: 34 seconds; MP Used: 250; Required Level: 55; Required Physique: 176.
  • Dexterity (Level 7). Effect: Increases Attack Speed by 30% for 13 seconds. Cool Down: 34 seconds; MP Used: 320; Required Level: 65; Required Physique: 201.
  • Dexterity (Level 8). Effect: Increases Attack Speed by 30% for 13 seconds. Cool Down: 32 seconds; MP Used: 400; Required Level: 75; Required Physique: 226.
  • Dexterity (Level 9). Effect: Increases Attack Speed by 30% for 14 seconds. Cool Down: 32 seconds; MP Used: 500; Required Level: 85; Required Physique: 251.
  • Dexterity (Level 10). Effect: Increases Attack Speed by 30% for 15 seconds. Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Physique: 276.


Massive Attack

  • Massive Attack (Level 1). Effect: Increases Attack of own troops on the battlefield by 3% for 10 seconds. Cool Down: 50 seconds; MP Used: 40; Required Level: 1; Required Command: 40.
  • Massive Attack (Level 2). Effect: Increases Attack of own troops on the battlefield by 6% for 10 seconds. Cool Down: 48 seconds; MP Used: 80; Required Level: 35; Required Command: 185.
  • Massive Attack (Level 3). Effect: Increases Attack of own troops on the battlefield by 9% for 10 seconds. Cool Down: 46 seconds; MP Used: 120; Required Level: 45; Required Command: 415.
  • Massive Attack (Level 4). Effect: Increases Attack of own troops on the battlefield by 25%. Duration: 10 seconds; Cool Down: 44 seconds; MP Used: 160; Required Level: 55; Required Command: 176.
  • Massive Attack (Level 5). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 42 seconds; MP Used: 200; Required Level: 65; Required Command: 201.
  • Massive Attack (Level 6). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 40 seconds; MP Used: 250; Required Level: 55; Required Command: 176.
  • Massive Attack (Level 7). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 38 seconds; MP Used: 320; Required Level: 65; Required Command: 201. Massive Attack (Level 8). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 36 seconds; MP Used: 400; Required Level: 75; Required Command: 226.
  • Massive Attack (Level 9). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 34 seconds; MP Used: 500; Required Level: 85; Required Command: 251.
  • Massive Attack (Level 10). Effect: Increases Attack of own troops on the battlefield by 30%. Duration: 10 seconds; Cool Down: 30 seconds; MP Used: 700; Required Level: 95; Required Command: 276.


Scorch

  • Scorch (Level 1). Effect: Incinerate area of 3-meter radius to cause Damage 80 to enemy Heroes and 10 times more Damage to soldiers; effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 30 seconds; MP Used: 50; Required Level: 1; Required Intelligence: 40.
  • Scorch (Level 2). Effect: Incinerate area of 3-meter radius to cause Damage 185 to enemy Heroes and 11 times more Damage to soldiers; effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 30 seconds; MP Used: 160; Required Level: 35; Required Intelligence: 185.
  • Scorch (Level 3). Effect: Incinerate area of 3-meter radius to cause Damage 290 to enemy Heroes and 12 times more Damage to soldiers; effectiveness increases with Hero Intelligence. Attack Range: 4; Cool Down: 30 seconds; MP Used: 285; Required Level: 45; Required Intelligence: 415.
  • Scorch (Level 4). Effect: Incinerate area of 3-meter radius to cause Damage 350 to enemy Heroes and 10 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 245; Required Level: 55; Required Intelligence: 176.
  • Scorch (Level 9). Effect: Incinerate area of 3-meter radius to cause Damage 860 to enemy Heroes and deal 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 780; Required Level: 85; Required Intelligence: 251.
  • Scorch (Level 8). Effect: Incinerate area of 3-meter radius to cause Damage 720 to enemy Heroes and deal 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 600; Required Level: 75; Required Intelligence: 226.
  • Scorch (Level 7). Effect: Incinerate area of 3-meter radius to cause Damage 600 to enemy Heroes and 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 490; Required Level: 65; Required Intelligence: 201.
  • Scorch (Level 6). Effect: Incinerate area of 3-meter radius to cause Damage 500 to enemy Heroes and deal 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 380; Required Level: 55; Required Intelligence: 176.
  • Scorch (Level 5). Effect: Incinerate area of 3-meter radius to cause Damage 420 to enemy Heroes and deal 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 315; Required Level: 65; Required Intelligence: 201.
  • Scorch (Level 10). Effect: Incinerate area of 3-meter radius to cause Damage 1030 to enemy Heroes and deal 125 times more Damage to soldiers. Attack Range: 4; Cool Down: 30 seconds; MP Used: 870; Required Level: 95; Required Intelligence: 276.


Poison

  • Poison (Level 1). Effect: Attacks targets to deal Damage 120 and Speed reduction of 20% for 5 seconds; effectiveness increases with Hero Power. Attack Range: 3; Cool Down: 25 seconds; MP Used: 50; Required Level: 1; Required Power: 40.
  • Poison (Level 2). Effect: Attacks targets to deal Damage 180 and Speed reduction of 20% for 6 seconds; effectiveness increases with Hero Power. Attack Range: 3; Cool Down: 25 seconds; MP Used: 100; Required Level: 35; Required Power: 185.
  • Poison (Level 3). Effect: Attacks targets to deal Damage 270 and Speed reduction of 20% for 7 seconds; effectiveness increases with Hero Power. Attack Range: 3; Cool Down: 25 seconds; MP Used: 150; Required Level: 45; Required Power: 415.
  • Poison (Level 4). Effect: Attacks targets to deal Damage 450 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 200; Required Level: 55; Required Physique: 176.
  • Poison (Level 5). Effect: Attacks targets to deal Damage 500 and Speed reduction of 20% fo 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 250; Required Level: 65; Required Physique: 201.
  • Poison (Level 6). Effect: Attacks targets to deal Damage 950 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 250; Required Level: 55; Required Physique: 176.
  • Poison (Level 7). Effect: Attacks targets to deal Damage 1150 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 320; Required Level: 65; Required Physique: 201.
  • Poison (Level 8). Effect: Attacks targets to deal Damage 1380 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 400; Required Level: 75; Required Physique: 226.
  • Poison (Level 9). Effect: Attacks targets to deal Damage 1650 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 500; Required Level: 85; Required Physique: 251.
  • Poison (Level 10). Effect: Attacks targets to deal Damage 2000 and Speed reduction of 20% for 5 seconds. Attack Range: 4; Cool Down: 15 seconds; MP Used: 700; Required Level: 95; Required Physique: 276.


Swordplay

  • Swordplay (Level 1). Effect: Attack a single target within 4 meters to deal Damage 370; effectiveness increases with Hero Intelligence. Cool Down: 40 seconds; MP Used: 150; Required Level: 1; Required Intelligence: 40.
  • Swordplay (Level 2). Effect: Attack a single target within 4 meters to deal Damage 550; effectiveness increases with Hero Intelligence. Cool Down: 40 seconds; MP Used: 350; Required Level: 35; Required Intelligence: 185.
  • Swordplay (Level 3). Effect: Attack a single target within 4 meters to deal Damage 820; effectiveness increases with Hero Intelligence. Cool Down: 40 seconds; MP Used: 500; Required Level: 45; Required Intelligence: 415.
  • Swordplay (Level 4). Effect: Attack a single target to deal Damage 1300. Attack Range: 4; Cool Down: 40 seconds; MP Used: 700; Required Level: 55; Required Intelligence: 176.
  • Swordplay (Level 5). Effect: Attack a single target to deal Damage 1500. Attack Range: 4; Cool Down: 40 seconds; MP Used: 800; Required Level: 65; Required Intelligence: 201.
  • Swordplay (Level 6). Effect: Attack a single target to deal Damage 4670. Attack Range: 4; Cool Down: 40 seconds; MP Used: 360; Required Level: 55; Required Intelligence: 176.
  • Swordplay (Level 7). Effect: Attack a single target to deal Damage 5600. Attack Range: 4; Cool Down: 40 seconds; MP Used: 460; Required Level: 65; Required Intelligence: 201.
  • Swordplay (Level 8). Effect: Attack a single target to deal Damage 6720. Attack Range: 4; Cool Down: 40 seconds; MP Used: 560; Required Level: 75; Required Intelligence: 226.
  • Swordplay (Level 9). Effect: Attack a single target to deal Damage 8060. Attack Range: 4; Cool Down: 40 seconds; MP Used: 730; Required Level: 85; Required Intelligence: 251.
  • Swordplay (Level 10). Effect: Attack a single target to deal Damage 9670. Attack Range: 4; Cool Down: 40 seconds; MP Used: 880; Required Level: 95; Required Intelligence: 276.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.