The Weekly Caesar, Issue 6: Your Source for Imperial Warfare News
July 25, 2011
I. Feature Article: It Ain't Easy Makin' Games
II. This Week's Events
III. Advice from the Warhorse's Mouth
IV. Hot Item: Summons of Honor
V. Weekly Trivia for Ten Cobalt Ores!
+++I. Feature Article: It Ain't Easy Makin' Games.
Video games are a great way to relax after a long hard day of work, so how often have you been playing a game and thought, "I wonder how much effort went into creating this?" Modern video games are huge endeavors with lots of little details and getting them all to work together smoothly is no small feat. To show you just how hard it can be...
See whether you could do any better at (http://imperialwarfare.wordpress.com/2011/07/25/it-aint-easy-makin-games/).
+++II. This Week's Events.
Points for Novice Players on Second Login (until August 1, 2011)
Find out more about upcoming events at (http://www.imperialwarfare.com/Default.aspx).
+++III. Advice from the Warhorse's Mouth.
What a pity; no advice was submitted last week! Want to dispense useful advice for IW players in future issues? Direct your suggestions to firstname.lastname@example.org!
+++IV. Hot Item: Summons of Honor.
Mall Price: 7 points
This glorified Reinforcement Directive allows you to refresh your armies and adjust troop numbers and types at whim between levels in the normally isolating Dante's Circle. Since this 50-level battle instance is long, arduous, and increasingly deadly with each floor clambered, a well-applied Summons of Honor can turn even a fiery Inferno into a pleasant martial challenge. A bit pricier than the other Items featured in The Weekly Caesar, the Summons of Honor is well worth the 7 points (about $0.70) you pay for it.
+++V. Weekly Trivia.
This week's question: "I tell you what, just write a number. Any number, any number and you win." ---Alex Trebek via Will Ferrell
That's right. Please direct your server name, IGN, and response to email@example.com by 23:59 PDT July 30, 2011 for your chance to enter a prize drawing for TEN Cobalt Ores!
The answer to last week's trivia question "What is the highest possible level of a Feudal Age Town Center?" is 12. You still have 24 more hours to get your answers to in at firstname.lastname@example.org before the prize drawing for one Imperial Coin Pack!
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